- Ballistic.exe PC is a single-player shooting simulation by Tic Tac Toe Digital, published by Kwalee on Steam.
- Manual weapon handling: loading, operating the action, safety, and sight adjustment are all hands-on interactions.
- Two-axis aiming: mouse aim and WASD movement are controlled independently, so coordination matters.
- 200+ cartridges and 1000+ attachments shape trajectory, weight, balance, and handling.
- Release status: Coming Soon on Steam — wishlist the official store page for launch news.
What Is Ballistic.exe on PC?
Ballistic.exe is a first-person shooting and investigation experience built around realistic firearm operation and projectile physics. Rather than hitscan point-and-click shooting, every shot is a deliberate test: you prepare ammunition, load the weapon, operate the action, manage the safety, align the sights, fire, and observe the result.
The game is set against a mysterious backdrop connected to MK Lab VI and a Soviet-era research project, giving the weapon testing a layered investigative atmosphere.
Video Highlights:
- Official reveal trailer from Tic Tac Toe Digital
- First look at weapon handling and terminal-style presentation
- Glimpse of the ballistics and investigation elements
| Topic | Details |
|---|---|
| Developer | Tic Tac Toe Digital (French studio) |
| Publisher | Kwalee |
| Platform | PC (Steam) |
| Genre | Single-player shooting simulation / investigation |
| Release status | Coming Soon — date to be announced |
| Language support | English, French, Italian, German, Spanish |
Join the Ballistic.exe Steam Community and the official Discord for devlogs and update announcements while the game approaches release.
Controls and Manual Weapon Handling
Movement uses standard WASD keys while the mouse controls aiming through the game's two-axis aiming system. The key skill is coordinating movement with the separate, deliberate inputs needed to prepare and operate the firearm.
| Category | Action | Input | Purpose |
|---|---|---|---|
| Movement | Move forward/back/strafe | W / S / A / D | Reposition before or after a shot |
| Aiming | Control weapon aim | Mouse movement | Fine horizontal and vertical corrections |
| Loading | Load ammunition | Manual interaction | Prepare the firearm before firing |
| Weapon Interaction | Cycle the action | Manual interaction | Complete the operating sequence after loading or firing |
| Weapon Interaction | Manage the safety | Safety interaction | Set the weapon to safe or ready |
| Weapon Interaction | Adjust sights | Sight interaction | Tune the sight picture for distance |
A perfect sight picture means nothing if the safety is still engaged or the weapon was never chambered. Build a fixed routine — load, chamber, safety off, aim, breathe, fire — and repeat it every time.
Weapon Customization and Attachments
With 1000+ attachments, customization in Ballistic.exe is about managing trade-offs between weight, balance, ergonomics, and handling — not simply stacking every part onto a build.
Stock
- Rear support and balance
- Steadier aiming alignment
- Adds total weight to the build
Grip
- Primary handling interface
- Improves ergonomics and control
- Pairs with stock and trigger choices
Barrel
- Front-end ballistic component
- Interacts with ammo for velocity
- Changes front weight and balance
Trigger
- Firing interface
- Affects shot timing and feel
- Test for consistency, not looks
Optic / Sight
- Aiming reference
- Supports distance adjustments
- Match to required range and precision
Suppressor
- Muzzle attachment
- Shifts weight distribution forward
- Evaluate as part of the full build
When evaluating attachments, change only one component between test groups. Record the point of impact and handling feel so improvements can be attributed to a specific change.
Ballistics and Ammunition
Ballistic.exe models projectile behavior with 200+ cartridges and a physics system that considers powder charge, bullet shape, barrel length, gravity, wind, temperature, humidity, Coriolis force, and the Magnus effect.
| Factor | Effect | Testing Guidance |
|---|---|---|
| Powder charge | Changes energy, muzzle velocity, trajectory | Compare loads with weapon and distance fixed |
| Bullet shape | Affects drag and downrange behavior | Judge loads at range, not just at the muzzle |
| Barrel length | Influences velocity and balance | Compare similar setups, note velocity changes |
| Gravity | Causes drop over flight time | Shoot at increasing distances, observe vertical shift |
| Wind | Moves projectile laterally | Test under different wind, compare dispersion |
| Temperature / humidity | Alters air and projectile behavior | Do not compare tests across changing conditions |
| Coriolis force | Long-range rotational drift | Address after basics are consistent |
| Magnus effect | Spin-related drift | Investigate repeatable residual deviations |
Treat each shot as data. Gravity and wind make long-range hits a matter of correction and observation, and the Steam listing confirms the game simulates ricochets, fragmentation, and environmental effects.
Step-by-Step Beginner Progression
Follow this structured sequence to build reliable fundamentals before attempting long-range shots.
Learn the Core Shooting Loop
Prepare, aim, fire, observe, adjust. Treat each shot as a deliberate test rather than relying on rapid fire.
Practice Movement and Two-Axis Aiming
Move with WASD while keeping the weapon oriented on a target. Separate player movement from fine aim control.
Master Manual Weapon Handling
Practice the full sequence: prepare ammo, load, operate the action, manage the safety, and return to the sights.
Establish a Stable Firing Position
Compare shots from a stable stance with shots taken while moving to separate aiming errors from handling errors.
Run Controlled Range Tests
Test one variable at a time — ammunition, attachment, or sight setting — and record results for comparison.
Extend to Longer Ranges
Increase distance gradually and use repeated shot groups to learn when corrections are actually needed.
Beginner Milestones:
- Complete a full manual load-and-fire sequence without errors
- Hold a consistent shot group at short range
- Compare two cartridge types under identical conditions
- Perform a sight adjustment and confirm the corrected impact
- Land a first hit at extended range using trajectory correction
With these fundamentals in place, you will be prepared to jump into Ballistic.exe PC as soon as the Steam launch arrives. Wishlist the game and follow the devlogs to stay current.
FAQ
Q: Is Ballistic.exe available on PC yet?
Not yet. Ballistic.exe is listed on Steam as Coming Soon with a release date to be announced. You can wishlist it on the official Steam store page and follow the Steam Community hub and Discord for development updates.
Q: Who develops Ballistic.exe?
Ballistic.exe is developed by Tic Tac Toe Digital, a French studio, and published by Kwalee. The game is a single-player PC shooting simulation focused on realistic weapon handling and ballistics.
Q: How many cartridges and attachments does the game include?
Official material lists more than 200 cartridges and over 1000 weapon attachments. Components such as stocks, grips, triggers, barrels, optics, and suppressors affect weight, balance, ergonomics, and handling.
Q: Is Ballistic.exe a Roblox game?
No. Ballistic.exe is a standalone PC title on Steam, not a Roblox experience. There are no Robux or in-game code systems associated with it; the Steam page and official Discord are the primary channels for news.